Object
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The fsObjectContainer structure is used to hold a variable number of fsObjects
structures (Objects) which have the same parent directory.
Each ObjectContainer must contain atleast one Object. If there is space in the
ObjectContainer not used by the variable number of Objects then that space is zero
filled. Objects always start at 2-byte boundaries, which means sometimes a padding
byte is inserted between two Objects.
Field |
Type |
Description |
bheader |
struct fsBlockHeader |
Standard block header. |
parent |
NODE |
The node number of the parent Object, or 0 if this object has no parent
(which is only the case for the Root directory). |
next |
BLCK |
The next ObjectContainer belonging to this directory, or zero if it is
the last in the chain. |
previous |
BLCK |
The previous ObjectContainer belonging to this directory, or zero if it
is the first ObjectContainer in this directory. |
object |
struct fsObject |
A variable number of fsObject structures. The number of structures
depends on the individual sizes of each fsObject structure and the blocksize. These
structures are located directly after each other with at most 1 byte of padding between
them to get the structures aligned on a 2 byte boundary. |
struct fsObjectContainer {
struct fsBlockHeader bheader;
NODE parent;
BLCK next;
BLCK previous;
struct fsObject object[0];
};
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